DARK
7Power Tool Mecha Dragon
Archetype:
Power Tool
ATK:
2300
DEF:
2500
View:
3999
1 Tuner + 1 or more non-Tuner monsters During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
Power Tool Mecha Dragon — Power Evaluation
Final Score: 60 ± 5 · Confidence: Medium
- Intrinsic: 59 · Deck: 60 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Combo enabler, Material body
Why it scores here
Power Tool Mecha Dragon is a reliable resource-generation engine in synchro-focused decks like Morphtronic and Karakuri, drawing 1 card per turn when equipped and tutoring equips from the field. However, its power is incremental rather than explosive—it lacks disruptive effects and depends entirely on equips being available to generate advantage. The absence of combo evidence prevents direct measurement of board output, but deck data confirms strong adoption in 17 distinct archetypes (44 decks total), establishing it as a tuned end-board piece rather than a meta-defining card.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Synchro Summon (1 Tuner + non-Tuner) is required, but runs in 44 decks across 17 archetypes with top partners like Revolution Synchron (47.7%) confirming reliable routes in synchro homes (verified) |
| Combo & Conversion | 58 | No combos supplied; text alone suggests the draw + tutor loop builds incremental value, not explosive boards—synchro nature implies mid-game setup, not one-card payoff (inferred) |
| Resource Economy | 78 | Draws 1 card per turn when equipped (HOPT) and tutors equips to itself, generating repeatable +1 advantage per turn while active—strong refuel in homes that support equips (verified) |
| Effect & Interaction | 25 | Card text contains no negation, removal, or disruption; only soft control via equipment theft—offers zero interaction against opponent plays (verified) |
| Material Utility | 68 | Level 7 Synchro with DARK/Machine attributes is usable material for higher Synchro and Link summons; middling stats and non-tuner frame limit exceptional synergy (inferred) |
| Resilience & Flexibility | 52 | No self-protection, negation, or redundancy; once removed, the draw loop breaks completely; depends entirely on equips being available on field (inferred) |
| Deck-Building Efficiency | 72 | Avg 1.43 copies per deck (mostly 1–2) across 44 sampled decks with no garnet clause or self-locking effects; clean fit in synchro-centric homes (observed) |
Calculation
Weight profile: 0.7 × Boss/End-board + 0.3 × Combo enabler. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40·Intrinsic + 0.60·Deck (decks present, meta unknown)
Strengths
- Repeatable card-draw engine (1 per turn when equipped)
- Tutors equips from field, enabling recovery and theft
- Tuned inclusion across 17 distinct archetypes with strong synchro-home adoption
- Level 7 Synchro compatible with multiple higher-tier lines
Weaknesses
- Zero disruptive or interactive effects; pure offense and economy
- Completely reliant on equips being available; no standalone value
- Vulnerable to single removal; no self-protection or recursion
- Synchro Summon requirement gates access; not a hand-start card
Counters / choke points
- Single removal (Raigeki, Kaiju, generic negation) shuts down the draw loop entirely
- Equip-disruption effects limit tutor lines and recovery options
- Hand traps like Ash Blossom & Joyous Spring (68.2% co-deck rate) can interrupt synchro setups
Best use
Resource-generation end-board piece for synchro-focused strategies. Decks: Morphtronic, Karakuri, Crystron, Infernoble Knight.
Evidence & gaps
- Verified: Card text: draws 1 card per turn when equipped (HOPT); tutors equips to self (HOPT); Synchro Summon requirement: 1 Tuner + 1+ non-Tuner (Level 7); Runs in 44 decks across 17 distinct archetypes; Top partners: Power Tool Dragon (50%), Revolution Synchron (47.7%), Harpie's Feather Duster (47.7%); Key homes: Morphtronic (25%, 11 decks), Karakuri (20.5%, 9 decks)
- Observed: Strong deck adoption: 44-deck sample with 1.43 avg copies per deck; Wide archetype portability: 17 distinct homes confirm strong synchro-slot fit; Tuned inclusion: most decks run 1–2 copies; only 7/44 run 3 (not over-committed)
- Inferred: Draw + tutor loop generates repeatable card advantage when equipped and maintained; Combo conversion is modest: incremental value and recovery, not explosive board-building; Material utility is solid: Level 7 compatible with higher Synchro lines; DARK/Machine are generic attributes; Resilience is weak: removal ends the draw loop; no built-in self-protection or redundancy; Deckbuilding efficiency is strong: no garnet clause, no self-lock, clean fit in existing synchro engines
- Data gaps: No combos supplied—cannot directly measure board output or power index when present; combo_conversion is text-only inference No guides supplied—lacks human-authored context on meta role or specific high-level synergies No usage statistics (StatisticsCard available=false)—archetype inclusion % inferred from deck sample only; may not reflect long-term or format-wide patterns No banlist token—assumed 3 copies (unlimited); if Limited-to-1 or Limited-to-2 in any format, would lower accessibility and deck_power by 2–6 points






